超级玛丽完美版小游戏(超级玛丽经典版正版手机下载)

导语

哈喽!哈喽!我是木木子,今日游戏更新——超级玛丽华丽上线啦!

“超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过

那个戴帽子的大胡子穿着背带裤的马里奥!

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这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!

陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!

如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~

今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自

己的”超级玛丽“游戏呢,赶快学起来吧‍‍~

正文

嗯呐~写游戏Python还是用的Pygame模块啦

1)准备中

1.1环境安装

Python3、Pycharm、Pygame模块很多自带的模块等。

模块安装统一用的豆瓣镜像源:​

pip install -i https://pypi.douban.com/simple/ +模块名。

1.2图片素材+背景音乐+字体(可修改)

2)开始敲代码

2.1 运行程序:mario_level_1.py。

#!/usr/bin/env python__author__ = '超级玛丽-源码基地:#959755565#'"""This is an attempt to recreate the first level ofSuper Mario Bros for the NES."""import sysimport pygame as pgfrom data.main import mainimport cProfileif __name__=='__main__':main()pg.quit()sys.exit()

2.2 配置音乐文字等setup.py。

__author__ = 'Python源码基地:#959755565#人'"""This module initializes the display and creates dictionaries of resources."""import osimport pygame as pgfrom . import toolsfrom .import constants as cORIGINAL_CAPTION = c.ORIGINAL_CAPTIONos.environ['SDL_VIDEO_CENTERED'] = '1'pg.init()pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])pg.display.set_caption(c.ORIGINAL_CAPTION)SCREEN = pg.display.set_mode(c.SCREEN_SIZE)SCREEN_RECT = SCREEN.get_rect()FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))MUSIC = tools.load_all_music(os.path.join("resources","music"))GFX= tools.load_all_gfx(os.path.join("resources","graphics"))SFX= tools.load_all_sfx(os.path.join("resources","sound"))

2.3游戏音乐设置game_sound.py。

__author__ = 'Python源码基地:#959755565#'import pygame as pgfrom . import setupfrom . import constants as cclass Sound(object):"""Handles all sound for the game"""def __init__(self, overhead_info):"""Initialize the class"""self.sfx_dict = setup.SFXself.music_dict = setup.MUSICself.overhead_info = overhead_infoself.game_info = overhead_info.game_infoself.set_music_mixer()def set_music_mixer(self):"""Sets music for level"""if self.overhead_info.state == c.LEVEL:pg.mixer.music.load(self.music_dict['main_theme'])pg.mixer.music.play()self.state = c.NORMALelif self.overhead_info.state == c.GAME_OVER:pg.mixer.music.load(self.music_dict['game_over'])pg.mixer.music.play()self.state = c.GAME_OVERdef update(self, game_info, mario):"""Updates sound object with game info"""self.game_info = game_infoself.mario = marioself.handle_state()defhandle_state(self):"""Handles the state of the soundn object"""if self.state == c.NORMAL:if self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.mario.invincible \and self.mario.losing_invincibility == False:self.play_music('invincible', c.MARIO_INVINCIBLE)elif self.mario.state == c.FLAGPOLE:self.play_music('flagpole', c.FLAGPOLE)elif self.overhead_info.time == 100:self.play_music('out_of_time', c.TIME_WARNING)elif self.state == c.FLAGPOLE:if self.mario.state == c.WALKING_TO_CASTLE:self.play_music('stage_clear', c.STAGE_CLEAR)elif self.state == c.STAGE_CLEAR:if self.mario.in_castle:self.sfx_dict['count_down'].play()self.state = c.FAST_COUNT_DOWNelif self.state == c.FAST_COUNT_DOWN:if self.overhead_info.time == 0:self.sfx_dict['count_down'].stop()self.state = c.WORLD_CLEARelif self.state == c. TIME_WARNING:if pg.mixer.music.get_busy() == 0:self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)elif self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.state == c.SPED_UP_NORMAL:if self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.mario.state == c.FLAGPOLE:self.play_music('flagpole', c.FLAGPOLE)elif self.state == c.MARIO_INVINCIBLE:if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:self.play_music('main_theme', c.NORMAL)elif self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.state == c.WORLD_CLEAR:passelif self.state == c.MARIO_DEAD:passelif self.state == c.GAME_OVER:passdef play_music(self, key, state):"""Plays new music"""pg.mixer.music.load(self.music_dict[key])pg.mixer.music.play()self.state = statedef stop_music(self):"""Stops playback"""pg.mixer.music.stop()

2.4取得的分数

__author__ = '源码基地:#959755565#'import pygame as pgfrom .. import setupfrom .. import constants as cclass Digit(pg.sprite.Sprite):"""Individual digit for score"""def __init__(self, image):super(Digit, self).__init__()self.image = imageself.rect = image.get_rect()class Score(object):"""Scores that appear, float up, and disappear"""def __init__(self, x, y, score, flag_pole=False):self.x = xself.y = yif flag_pole:self.y_vel = -4else:self.y_vel = -3self.sprite_sheet = setup.GFX['item_objects']self.create_image_dict()self.score_string = str(score)self.create_digit_list()self.flag_pole_score = flag_poledef create_image_dict(self):"""Creates the dictionary for all the number 图片 needed"""self.image_dict = {}image0 = self.get_image(1, 168, 3, 8)image1 = self.get_image(5, 168, 3, 8)image2 = self.get_image(8, 168, 4, 8)image4 = self.get_image(12, 168, 4, 8)image5 = self.get_image(16, 168, 5, 8)image8 = self.get_image(20, 168, 4, 8)image9 = self.get_image(32, 168, 5, 8)image10 = self.get_image(37, 168, 6, 8)image11 = self.get_image(43, 168, 5, 8)self.image_dict['0'] = image0self.image_dict['1'] = image1self.image_dict['2'] = image2self.image_dict['4'] = image4self.image_dict['5'] = image5self.image_dict['8'] = image8self.image_dict['3'] = image9self.image_dict['7'] = image10self.image_dict['9'] = image11def get_image(self, x, y, width, height):"""Extracts image from sprite sheet"""image = pg.Surface([width, height]).convert()rect = image.get_rect()image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))image.set_colorkey(c.BLACK)image = pg.transform.scale(image,(int(rect.width*c.BRICK_SIZE_MULTIPLIER),int(rect.height*c.BRICK_SIZE_MULTIPLIER)))return imagedef create_digit_list(self):"""Creates the group of 图片 based on score received"""self.digit_list = []self.digit_group = pg.sprite.Group()for digit in self.score_string:self.digit_list.append(Digit(self.image_dict[digit]))self.set_rects_for_images()def set_rects_for_images(self):"""Set the rect attributes for each image in self.image_list"""for i, digit in enumerate(self.digit_list):digit.rect = digit.image.get_rect()digit.rect.x = self.x + (i * 10)digit.rect.y = self.ydef update(self, score_list, level_info):"""Updates score movement"""for number in self.digit_list:number.rect.y += self.y_velif score_list:self.check_to_delete_floating_scores(score_list, level_info)if self.flag_pole_score:if self.digit_list[0].rect.y <= 120:self.y_vel = 0def draw(self, screen):"""Draws score numbers onto screen"""for digit in self.digit_list:screen.blit(digit.image, digit.rect)def check_to_delete_floating_scores(self, score_list, level_info):"""Check if scores need to be deleted"""for i, score in enumerate(score_list):if int(score.score_string) == 1000:if (score.y - score.digit_list[0].rect.y) > 130:score_list.pop(i)else:if (score.y - score.digit_list[0].rect.y) > 75:score_list.pop(i)

超级玛丽完美版小游戏(超级玛丽经典版正版手机下载)

​3)完整的游戏

由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!

​4)效果展示(仅部分)

4.0 展示动态视频一波,完美。

超级马里奥动态视频

4.1 Part 1 游戏运行界面——

​4.2 Part 2 三条命——

4.3 Part 3 吃了蘑菇的马里奥——

总结

虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天遁地,

无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!

对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~

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你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~

关注小编获取更多精彩内容!私信小编06获取源码吖!

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